As usual, I've got to thank a lot of people. To begin with, I want to thank Jordan Mechner, not only for his patience and help in developing this book, but for the fun I've had playing his games from the very beginning.

Next I have to thank Ken Goldstein, Bruce Fredricks, and Jessica Switzer for their help in getting this book going, and especially to Brian Ehler for being my primary contact point at Broderbund, and to Warren Yamashita for his patient sharing of strategies, tactics, and cool tricks.

Thanks also go to Jalaledin Takesh of Pasha Restaurant in San Fransisco, both for the translation that appears at the front of this book and for the great meals!

Closer to home, thanks to Ocean for working on all the maps and pictures, and to Jeronimo for keeping things going.

Special thanks go to people at Prima, including Neweleen, Ron, Roger, and Kim, and all the rest who contributed to getting this project done.

Finally thanks to Jeff Menges for producing the wonderful drawings that add so much to the book. Jeff's a fine artist, great to work with.


I first played Kareteka on my Apple II+ back somewhere in the dark ages. I had a lot of fun playing it. So when I heard about Prince of Persia, I thought, "This should be good." And it was.

Prince of Persia has appeared on almost every platform possible by now, and it's nice to see it do so well. Now there's Prince of Persia 2: The Shadow and the Flame. It's a lot of fun, too, but youu probably alraedy know that. It's also pretty hard. You probably know that too.

So this book is to help you through both Prince of Persia and Prince of Persia 2. It should work pretty well with all versions of Prince of Persia except the Super Nintendo version, but we're only marketing this book for the Macintosh and DOS versions.

I've done my best to make this a complete guide to success in both Prince of Persia games while making the story entertaining and consistant with the background given to my by Jordan Mechner. Working with Jordan on this project was great fun.

I've created screen maps of each level in the game, and labeled them with numbers corresponding to the paragraphs in the guide. This way, you can refer to an area on the map, then read the appropriate paragraph(s) to get help. You don't have to read the whole section to find what you need to know. Of course, you often backtrack during the game, and there are also alternate methods for playing through some of the levels. I've tried to give you the most information possible.

Finally, in the appendix at the end of this book, you'll find a lot of general tips and tactics for both Prince of Persia games. Don't forget to check that out!

-Rusel DeMaria


The story of Prince of Persia is shrouded in mystery. To date, there have been no fewer than thirty known translations, and, though these translations tend to agree with the major issues and events, there is some doubt amoung modern historians as to their accuracy.

In this, the most modern translation, I have attempted to identify and draw from the most veracious of the earlier texts, including those of the original language. In some cases, where translations have differed from significant events, I have presented more than one version. A good example is the Prince's original escape route from the lowest level of the dungeon. Earlier historians have presented two completely different versions. You, the reader, will have to judge which version is the more convincing.

-Robert DeMain

Continue to Chapter 1: The Meeting
Table of Contents